London Skyline: Urban High Street - SFX Library
Ambience, Traffic, Scene Specifics: Police Sirens, Horns, Bus Brakes, Shouts.
The perks of smoking on the top-floor balcony of a busy high street. After many hours of recording, then editing, mastering, and adding metadata, I finally quit smoking and released a sound effects library called London Skyline: Urban High Street that’s now available for purchase.
Early on, I realised that editing these recordings would be a mammoth task—not just the editing, but adding metadata to all the files as well. With that in mind, I started devising ways to keep track of what was happening and figuring out how to approach it all. The first thing I knew I had to do was be more precise with my voice slates at the end of each recording. When the time came to add descriptions, I didn’t want to be overwhelmed by the similarities in the sounds—there are only so many ways to describe traffic. I knew that slating after the end of the recording would give me a refreshing view of the recording rather than trying to come up with new descriptions after editing hours and hours of recordings.
Taking it a step further, I broke down the ambiences based on their intensity, giving more options to match the sound to a scene. This led to further divisions: CALM, BUSY, and DENSE. These gradually became the core structure of the ambiences: DAY/NIGHT and CALM/BUSY/DENSE. This organisation allows users to quickly find the exact ambience they need, whether it’s a calm night or a busy daytime scene, saving time in the editing process.
Since this library is aimed mainly at creating atmospheres, ambiences, and backgrounds for a scene, I wanted to offer some flexibility. Sure, it’s great to have a pre-recorded ambience you can drop into a scene and call it a day, but that’s hardly ever the case. I wanted users to be able to build atmospheres from the ground up, with creative freedom. Whenever the recording allowed me to isolate a scene-specific element, I’d separate it and use it on its own. This gave rise to a new category called Scene Elements—small snippets from longer recordings, further divided into groups like horns, sirens, and vehicle sounds. Additionally, having most sirens as scene elements or markers makes the library more adaptable for use in non-UK scenarios and locations.
With all the information, group divisions, markers, and everything else, staying consistent with metadata was becoming a challenge. It was fun interacting with a chat assistant throughout the process—asking things like “Hey, how did we name that long car horn?” and getting options from previous markers. Fun times!
Soundminer users will find all these features available through OpenTier, with the option to choose between ambiences (DAY/NIGHT) and Scene Elements (HORNS/SIRENS/VEHICLES). Other users will have access via the folder structure. Markers will be visible in the waveform and in Soundminer V6’s Marker List window, making them easy to navigate.

I learned a lot by putting this library together. It got me thinking about how to approach thematic libraries in terms of recording, editing, and curating metadata while staying consistent. The London Skyline: Urban High Street sound effects library is available through A Sound Effect. If you find it useful or have any thoughts, feel free to reach out—I’m always happy to hear from others!

Get London Skyline: Urban High Street from A Sound Effect: Link

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